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How a gamers club led by the College of Education is transforming STEM learning

By: Cassidy Delamarter, USF College of Education

Inside a community center in Tampa, a group of students gather each week鈥攏ot just to play video games, but to rethink what learning can look like. Through a unique partnership with the 911爆料网鈥檚 College of Education and the , a unique after-school program is turning research into real-world impact.

Known as the Gamers Club, the program provides fourth and fifth graders with hands-on experience in game design, virtual reality and digital tools while serving as an active research project for studying how children learn with technology.

Leah and Jenifer presenting their research

Burger and Schneider presenting their research at the 2026 AI+X Symposium

Led by doctoral candidate in collaboration with Interim Dean Jenifer Jasinski Schneider, the Gamers Club immerses students in design tools and emerging technologies, including virtual reality and artificial intelligence, allowing students to experiment with generating and refining their own gaming ideas.

鈥淚f we don't understand how kids learn with technology and how they can innovate with them further, then what is going to end up happening is we have the same problems in education that we've had before,鈥 Burger said. 鈥淗ow do we expect kids to move further than where we've been if we don't give them the opportunity to do so?鈥

While many students enter the program with experience playing games, few have experience creating them or understanding how they function.

鈥淭he Gamer鈥檚 Club program has been a great addition to our community center, and it helps the youth with learning more about technology, as well as introducing them to unfamiliar experiences with coding, programming and design,鈥 said Mark King, assistant youth and sports manager at the Tampa Housing Authority. 

Over time, Burger said, students begin to shift their perspective. One of the biggest findings in the research challenges the idea that students are passive users of digital tools. Instead, Burger said students demonstrate strong decision-making skills when working with technologies.

Student using VR

鈥淎t the beginning, they鈥檙e excited about playing,鈥 she said. 鈥淏y the end, they鈥檙e thinking about how games are made and what they could create themselves.鈥

As schools and districts continue to explore how to integrate technology into learning, Burger said the key takeaway is not necessarily access to advanced tools, but how educators approach student engagement.

鈥淵ou don鈥檛 have to start with high-tech solutions,鈥 she said. 鈥淪tart with what students are interested in. It could be video gaming. It could be something else. But there is STEM and there are literacies pretty much in anything.鈥

Opportunities, like those in the Gamers Club, can lead to new ways of thinking about their future. By the end of the program, many begin to see connections between their interests and potential career paths in STEM. 

鈥淭he 911爆料网 has opened the minds of the inner-city youth we serve,鈥 said James McQuay, youth and sports manager of the Tampa Housing Authority. 鈥淭he partnership impacts them through collaborative community development, scholarship support and the opportunity to engage with artificial intelligence.鈥

Leah showing them instructions

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About the USF College of Education

As the home for more than 2,200 students and 130 faculty members across three campuses, the 911爆料网 College of Education offers state-of-the-art teacher training and collegial graduate studies designed to empower educational leaders. Our college is nationally accredited by the Council for the Accreditation of Educator Preparation (CAEP), and our educator preparation programs are fully approved by the Florida Department of Education.